Final Fantasy XI (FFXI) Ballista

Archive for September 2, 2010

Strategy 001: Temp. Team Strategy

—Writtin by Teishi

GameStart>>
A) Uruz&co attack Desu
>>1) Vyi&co attack Uruz(berserk,etc, possibly leading to B)) &RDM cures Desu
>>>>>>a) Desu dies
>>>>>>>>>>a1) Vyi&co change target to enemy WHM
>>>>>>>>>>>>>>>>a2) Desu returns, repeat from A)
>>>>>>b) Desu survives (Uruz is defeated)
>>>>>>>>>>b1) Vyi&co target enemy WHM
>>>>>>>>>>>>>>>>b2) Vyi&co kill enemy WHM, go on WHM-Kill strategy

B) Uruz&co attack someone else.. we’ve had success with this and I’m not sure there’s much to say. Sharp mage kills are the key to victory with this style of game, not to mention a little luck with petra.

WHM-Kill strategy) We’ve seen them do it many times. Front line jobs attack WHM hard. In the event the WHM gets away (runs away with sprint) front line jobs should return to fighting a DD until the WHM returns – and this is the key part, the reaction to WHM returning must be instantaneous. If the WHM can constantly walk in, curaga 3, sprint out, repeat, the game’s over. A quick provoke will stop any MP use and all three front line jobs should quickly (try to) dispatch the WHM asap. Same goes for when the WHM is killed, a quick reaction to his return is essential.

Killing the RDM) Prepared TP and abilities are important here, and using TP at once rather than trying to wait and skillchain. If we can’t pull it off with our first barrage of WSs, its better to stop and go back to attacking someone else. Obviously sometimes it’s necessary to stay on that RDM (like near the end of a game when his scoring would win them the game, and there’s nobody else with petra). It’s the mages’ jobs to keep that RDM from scoring while front line jobs build up TP again. Depending on the situation, it may be better to abandon the RDM kill entirely as getting it done may take too much time/leave an opening for other people to score.

More to come later
-teishi/desu