RDM has always been a strong job in Ballista, but with the discovery of hyper, the job has been considered broken. Just to recap, in order to access hyper, a player needs to die a certain amount of times, depending on the total match duration. Since RDMs can easily kill themselves by depleting their MP, using Convert, and finally applying a Poison Potion, they are essentially able to manipulate their own deaths. As such, they will practically always have hyper, meaning that the job is virtually broken in OM and even worse in Diorama. Of course, there are some ethical issues of forcing death with Convert and Poison Potion in a competitive Diorama setting. However, despite that, it’s also impossible to completely prevent players from forcing death on RDM. Or rather, it’s impossible to administer a rule that prevents RDMs from curing themselves after Convert; curing after Convert is always a choice. Since RDMs have control over their own deaths, they will simply have an infinite supply of MP and can freely wreck the balance of the game. Of course, this is assuming that the RDM user is experienced. If the RDM is an amateur, it wouldn’t make a much of a difference, but regardless, the option of dying on command will always be there. As such, even the JP have stopped using RDM in Diorama for almost a year or perhaps longer.
As I promised several people, here’s a quick demonstration of how I play Ballista on keyboard. For those of you who have had your ears bleed from the button mashing sounds whenever I’m on Skype, I humbly apologize (not really), but now you know why it’s always so noisy when I play. I usually cover it up with the excuse that I’m frantically typing up a last minute essay for English class, which tends to help me ward off people so that I can concentrate on my ‘work’. Go me.
This is just a quick update, so yea. Evv and I were having some conversations on Skype regarding Ballista. Little did I know, that bastard recorded and uploaded parts of the conversations on Youtube. After I threatened to sue him for recording me without my consent, we decided to work on a casual and improvised demonstration for ranger WS execution in Ballista, as it was one of the previous topics of discussion. Links to the videos are provided below. I realize that I sound stoned in the recordings, but as many of you may have suspected, I’m a full time stoner in real life. Don’t be surprised. Anyway, enjoy.
Please note that all standard rules of competitive level Diorama have been developed by the JP. Since their competitive player population exponentially exceeds the NAs’, we have no choice but to abide to their methods. Needless to say, they are conservatively strict with playing by their definitive rules and have little to no intention of changing them. Moreover, they have been playing with those same—or at least similar—rules for several years, as they are indeed the founders of the competitive Diorama form. NA players merely realized and were invited to play in this intense environment around 2008, and even now in the year 2012, only a few NA players have been able to reach a high enough level of skill to play against the JP on even footage. In order to build public awareness and understanding of the highest form of Ballista, as well as allowing people to set up their own competitive games, the standard rules of Diorama are explained below. Please keep in mind that the JP have established a well-organized and competitive environment with these standard rules, which evidently produce the highest quality of games.
So, I uploaded a Lakshmi vs Fenrir Diorama match with a commentary included. Hopefully, it’ll be able to help some people out. I don’t have much to say here, but now you can listen to my rants instead of only reading them. I sound stoned, but, hell, maybe I was stoned at the time. Even I don’t remember. Anyway, if possible, let me know if it’s all right because I may decide to continue with commentating. Constructive criticism is also welcomed. Please and thanks. Much appreciated. Peace out.
Before I start, I realize that most of my audience consists of NA players who strongly believe that they’re almighty and possess some sort of unshakable skill in Ballista. However, in order to improve in anything, it’s necessary to admit self flaws and leave an open mind for new ideas. Seeing as most NA players struggle with acknowledging the fundamentals of the game due to a variety of reasons—ignorance, stubbornness, and closed-mindedness to name a few—I took the liberty to write a resourceful Ballista guide for those who may be experiencing troubles in terms of improving.
I’m sure that many people already know of the infamous forum troll Alhanalem—who I refer to as Abraham due to my random surges of dyslexia. In a nutshell, he’s practically another self-righteous NA player who claims to know the dynamics of Ballista but is actually as ignorant and clueless as the rest of the pack. Regarding Ballista, ignorance is not bliss, my friend. It only makes you a complete dumbass.
Evv and I happened to run into this joker on Undine (test server) roughly around the time when the trial version of Legion was introduced. Considering the hundreds and even thousands of times that he trolled Ballista threads on public forums, we had a reasonable idea of how much of a joker this guy was, but Jesus Christ, his stupidity far exceeded both our expectations.
As many may already know, within the past few months, there has been a sizable influx of transferees to Lakshmi from a variety of servers, most notably Fenrir. I must admit that their reputation precedes most of them in terms of manner, skill, as well as knowledge of the game. Unfortunately, the typical NA style of Ballista revolves around slaughtering and completely domination over other players through solo effort. Practically none of them actually play Ballista for the game itself—a team game in which involves quarrying, scoring, and teamwork—but rather for bloodshed. For some reason, I’m apparently ‘cheap’ for using—say—a max potion during the midst of battle. If quarrying is part of the Ballista, how exactly am I being ‘cheap’ for using a mechanic that’s part of the game? And hell, it only gets worse from here. It’s also apparently ‘cheap’ and cowardly to work as a team with allies—in other words, working as a team is synonymous to being a coward. Other than with Lazurus, I consider myself patient in terms of dealing with these types of people, but even I can hardly maintain my composure sometimes. Yeah, that’s me using Ukko’s Fury in town. Out of fury.
Imagine a peaceful evening with soft blinks of night stars and enchanting dances of fireflies, illuminating the surroundings with magnificence. Suddenly, radiant streams of lights appear from above, and an old English nursery rhyme comes to mind:
Star light, star bright,
First star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight.
With eyes gently closed and hands clenched together, you begin making your wish. You feel hopeful, satisfied, soothed, and at peace. Unfortunately, before you could finish chanting your wish, a meteor crash lands where you stand, and needless to say, yes. Yes, you die. In fact, you just got fucked up good.