Final Fantasy XI (FFXI) Ballista

Diorama

Redemption: The Night of a New Beginning

Recently, my LS members and I have been practicing different jobs in Diorama to tone our skills and—of course—to have a bit of fun.  We (or at least I) have been quite… disturbed by the endless losses against Lakshmi’s most mediocre players, but playing friendly games with my fellow teammates relieved some of that stress.  Although we were only doing games of 2:2 (random jobs with no duplicates), they really got us thinking, and needless to say, they were tough.  Playing with competent players who essentially have equal skill was definitely better than OMs with random gimps who cause considerable lopsidedness.  By doing such, we were able to try a variety of strategies with and against different jobs.  All of the games that we played against each other were close and relatively even matches, but that made me wonder: What were we doing wrong in the previous Dio games, and how could we have gotten swept so badly by even the lower echelon players?

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We rotated our members in these 2:2 practice games, so I had opportunities to play with T, Jsp, Yiri, as well as Dr. Dre, who’s not really a doctor.  I had no problems playing with T, Jsp, and Yiri, but this is an example of a chat log when Dre and I were placed on the same team: It’s like a FFXI version of “Dumb and Dumber” titled “V and Dre.”

I also shot another Gold Musketeer’s Bolt without Unlimited Shot again and need to wait another week to get it back.  This is why I love RNG.

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While we were practicing, the JP came to watch one by one.  Although we were practicing during the usual scheduled time for LS vs. LS games, we had nothing planned for this weekend due to our lack of members.  However, we just couldn’t reject their strong dedication to Ballista, and we agreed to play a few friendly games (mixed teams).

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Their members poured into Diorama without any hesitation or delay, and we got our games started in no time.  They’re lucky that they have so many members, as they can setup decently sized games with each other freely.  On the other hand, since we’re low in numbers, the games that we set up amongst ourselves are pint sized.  When our other friends from Siren transfer over to Lakshmi, we’ll get more private games underway hands down.

I was glad that I was finally able to play WAR for a change.  The JP actually suggested a different front line setup, which included RNG, DRK, and SAM, I believe, but T argued that Provoke is principal in Diorama.  Eventually, DRK was switched out for WAR, and the front line setup was modified to RNG, WAR, and SAM.  I think they commended the first job setup because Leban, one of the JP Diorama “leaders,” wasn’t adept or even comfortable in playing any front line job but DRK.  After T’s Provoke remark, if Leban wanted to play, he had no choice but to switch to SAM.

Perhaps it wasn’t entirely Leban’s idea not to have a WAR in the setup.  I recall watching many of his Diorama videos without seeing many WARs at all.  They normally play with any of the high tier DDs (DRG, MNK, DRK, SAM, RNG), except for WAR.  My guess would be that Lakshmi players aren’t competent with the job.  From my experience on this server, there are only a few “marginally proficient” WARs here, including Varier, Irvinez, and Absolutezero.  Since Lakshmi has a low WAR population, I can understand why these guys sideline the job in a Diorama setting.

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Despite the semi-long discussions on the job setup, the Diorama matches got started fairly quickly.  As usual, we were playing with Pashhow styled rules, Lakshmi’s favorite, so job abilities were put on full throttle to rid of the enemies’ food at the beginning of each match.  Good thing I was against Leban because that midget dropped in an instant.  If a Taru SAM (or any front line job) uses Abtal Zerehs and/or retarded rings like Toreador’s, he’s just asking for it.

Although my team lost, it was certainly a close game.  We killed Leban in two seconds but lost coordination afterward because we had difficulties switching targets between Teishi and Absolutezero.  When Leban returned to the battlefield, the other two DDs were still in perfect condition from repeated cures.  Our DDs kept dropping, and the enemies were the first to score.  We eventually lost all control and were rather sloppy for most of the match, but after small recoveries, we were still able to put forth a good game.  I think the main issue was that we primarily tried to rid of the WAR’s food after the SAM’s.  Instead, we should have went for Teishi first, a more squishy and vulnerable target, while leaving the Galka WAR for last.  Nevertheless, it was a fairly even match and definitely enjoyable.  It felt great to play a 5:5 Diorama again.

11/05/10

Wyverns
WHM/SCH: Valenty [H]
RDM/BLM: Yiri [H]
RNG/SAM: Apollonrng [G]
WAR/SAM: Vyii [E]
SAM/WAR: Jspromlx [H]

Griffons
WHM/SCH: Putio [T]
RDM/BLM: Dirac [T]
RNG/SAM: Teishi [M]
WAR/SAM: Absolutezero [G]
SAM/WAR: Leban [T]

Wyverns 32 – Griffons 34

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Like before, Leban barely lasted 2 seconds.  I think he ate a nutritious meal of bullets from T’s Barrage, instantly followed by someone’s weaponskill.  However, this time, he was on my team, and when he died before I could even blink, I only had one thing on my mind: “Fuck.”  Unlike the 2 DD setup, where the first kill typically wins the game, we had a total of 3 DDs on each team.  Leban was actually good bait.  Whenever he returned, the enemies would just target him instead of me or Apollon.  Strangely enough, although the opponents got the first kill, we actually had a firm control of the game thereon after.

For the longest time, the score was 21 to 14 (our way), but I think because we got too comfortable, we grew careless of the score.  I was practically invincible for over half of the match because of the effects of Pashhow rules.  Since I hadn’t died yet, I was taking on other DDs food against no food, giving me an overwhelming advantange.  With a Black Curry Bun, Defender, Retaliation, and two Taru healers kissing my ass, I was living the life of Absolute Virtue.  When I finally died from a series of spike damage, I didn’t give them any good drops, but at least they were able to rid of my food.

The last few moments were hectic because Yiri was ninja scoring like crazy.  I died several times after my first death, and perhaps they were busy, but I think Apollon and Leban were too slow to notice that she was scoring—despite that I warned them.  Well, actually, I can’t blame them because they were against Yiri, Jsp, and T.  They basically shot over 10 petras at once, which was quite an impressive feat.  I can’t say that I was too surprised because my LS members are known as the “Comeback Kids,” striking back in even the most unfavorable situations (excluding our previous and recent Diorama matches, of course).  When they score, unless they’re the direct targets of -ga spells, there’s usually no stopping them because their “disband, score, and regroup” reflexes are lightning.  Very professionally played on both sides.

11/05/10

Wyverns
WHM/SCH: Valenty [H]
RDM/BLM: Yiri [H]
RNG/SAM: Teishi [M] ↔ Apollonrng [G]
WAR/SAM: Absolutezero [G] ↔ Vyii [E]
SAM/WAR: Jspromlx [H]

Griffons
WHM/SCH: Putio [T]
RDM/BLM: Dirac [T]
RNG/SAM: Apollonrng [G] ↔ Teishi [M]
WAR/SAM: Vyii [E] ↔ Absolutezero [G]
SAM/WAR: Leban [T]

Wyverns 26 – Griffons 26

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I like these guys; they’re really nice.  Kanah came to Diorama quite early on but was only able to sit on the sidelines, waiting for her turn to come.  Since she had been watching for so long, these Lakshmi fellows wanted to get her in the game, and so they did.  We wanted everyone to have a good time, so instead of maintaining a 5:5 setup, we introduced MNK into the scheme, making it 6:6, which is another standard Diorama format.  Actually, my LS had always been lacking in members, so this was the first time that I experienced a Diorama game of 6:6.  And—’my god—was it fun.

Dear Herald, is it possible to love you even more?

Despite the auto-balance feature, where players are rearranged on different teams while maintaining job symmetry, all four of my LS members were placed on the same team, giving us the opportunity to shine as a group.  Leban seemingly failed to learn his lesson from the previous games and wasn’t elusive enough.  He died in less than two seconds, and we assumed the lead at the beginning of the match.  After we had lil’ ol’ Leban as an appetizer, Japanese style Galkas were the main course of the night.

I personally love Japanese cuisines, but Absolutezero was just too fatty.  Since we were playing with Pashhow rules, taking down each and every one of the enemies’ front line jobs was crucial (removing their food).  Leban was never a problem to dice up, but the WAR completely blocked our path.  We were attacking in all directions, but that fatass had us on hold for almost half the game.  We just couldn’t take him down.  I suggested to order some fast food from Leban and get ourselves gate breach, but T said that we had to remove the enemies’ food status before anything else, as it would have been even worse if they had three stuffed DDs against all four of ours, who were diets.

Eventually, we managed to blast through the first chunk of lard, and the next one in line was Apollonrng.  Since we were already so behind, I decided to bust out Mighty Strikes and Penta Thrust in unison to kill him.  Unfortunately, it only dealt a meager 700 damage but still got the job done.  Kanah was a mere side dish and was finished fairly quickly afterward.

At this point, the game was nearing its end with the score of 17 to 29 (their way).  We had a lot of catching up to do, but—Jesus Christ—Yiri was packing those petras.  She had 8, Putio 5, and T 2.  In a matter of moments, the Comeback Kids and Putio joined forces and scored a jackpot of 15 petras, taking the lead of 32 to 29.  As the final seconds were counting down, two-hour abilities went off like fireworks, and we managed to prevent their remaining players with petras from scoring.  I wasn’t sure who did it, but someone [or some people] scored an additional three petras on our team, adding the cherry on top with a final score of 35 to 29.  That shit was hectic, and it was probably one of the most rewarding games that I’ve ever played.  God bless.

11/05/10

Wyverns
WHM/SCH: Putio [T] ↔ Valenty [H]
RDM/BLM: Yiri [H]
RNG/SAM: Teishi [M]
MNK/WAR: Lilyrose [M]
WAR/SAM: Vyii [E] ↔ Absolutezero [G]
SAM/WAR: Jspromlx [H]

Griffons
WHM/SCH: Valenty [H] ↔ Putio [T]
RDM/BLM: Dirac [T]
RNG/SAM: Apollonrng [G]
MNK/WAR: Kanah [H]
WAR/SAM: Absolutezero [G] ↔ Vyii [E]
SAM/WAR: Leban [T]

Wyverns 35 – Griffons 29

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As the Diorama reservation time was coming to an end, everyone was just about done.  We had time for one more game but lacked WHMs and PLDs.  Moreover, there was not enough time to change jobs, ready the gear, and return to Diorama for a full game.  Because we didn’t have secondary healers, playing a 5:5 with only a RDM and 4 DDs would be disastrous, so instead, we resorted to playing a game of 4:4.  Since it was decided to be a 4:4 game, I didn’t want any part of it.  From experience, 4:4 games proved to be retarded.  Perhaps that was because they were setup to have 2 DDs, though.  Regardless, I didn’t want to risk ending my night in a horrible match after finishing an epic game of 6:6.  T was jackass, though.  He used his god powers and forced me to play while he sat on his ass and watched the entire time.  I reluctantly agreed (well, I didn’t really have a choice), but surprisingly, the match went down better than I would have ever expected.

Dear Herald, yes, it is possible to love you even more.  Marry me.  Now.

Wrapping up the night, I was placed on the same team as my LS members, Jsp and Yiri, again.  I thought that miracles only happen once, but apparently not.  With Leban on the opposing team, the first target was an obvious choice.  However, this time, he finally wised up and played more elusively.  At the start of the match, he was able to survive for more than 2 seconds.  Yes, I was quite amazed, too.  Jsp was more popular than ever, getting hits from all the fanboys.  Alas, he was about to collapse but managed to sprint away.  Despite that he sprinted to the wrong camp (south camp), we managed to pull through.  I wasn’t exactly sure what was going on, but I think he, Kanah, Moyd, and Leban almost reached the river on the east side of the Griffon camp.

Meanwhile, Lilyrose, Dirac, Yiri, and I were fighting in the narrow area between the bridge and the south camp.  Yiri somehow did the impossible.  She successfully cast Sleep on Dirac.  I don’t know how she did it, but she did.  That gave us an overwhelming advantage at that point, even though we were near the enemy’s camp.  While I was stabbing Lilyrose with Old Faithful (couse), Moyd returned from his marathon to join the fight.  I managed to kill Lilyrose and began working on Moyd.  I was also able to deal some serious damage to him because when Dirac woke up from his slumber and was casting cure, I successfully landed Provoke, preventing any recovery.

I wasn’t sure what happened to Leban, Jsp, and Kanah, but eventually, Dirac and Moyd scored the first few petras at the fences rook and took the lead of 0 to 4 (their way).  Shortly after, Yiri followed up with her four petras and temporarily tied the game.  When everyone finally regrouped, the rook had moved to the inside of the tunnel.  Jsp was sharp and noticed that Dirac had just used Convert near the fences.  He instinctively used Meikyo Shisui with Leg Sweep in an attempt to stun the casting of Cure IV and kill the RDM; however, he was unsuccessful.  I also was nearby but was unfortunately out of range of a Provoke.  The enemy melees hustled over to the rescue and dropped Jsp.  Despite the failed attempted to kill Dirac, he managed to stall enough time for both Yiri and Kanah to score at the tunnel rook, giving us the lead of 13 to 6.

The fight raged on inside the tunnel, and Jsp was working them with his newly found defensive/evasive maneuvers.  He was pulling Brandonn’s moves (our former SAM) left and right: “Jspromlx is too far away” spammed in the chat log throughout the entire match.  I also had my moments of glory when I Third Eyed Moyd’s Raging Rush but was nowhere near the amount of weaponskills that Jsp stripped the enemies of.  We were annihilating their front line.  At one point, all three of their DDs were concurrently lying dead on the ground while Dirac was hopelessly left alone.  My team took this opportunity and advanced to the rook to score the last petras.  Yiri told me that she had a Lethe Water +1 in the middle of the match.  She wanted me to call it whenever it was time to mutilate the RDM.  While all three of the enemy DDs were down, I had enough TP with Berserk ready and called the Lethe.  The combo was perfectly executed.  Immediately after Yiri used the Lethe, I landed a Berserked Penta Thrust on Dirac, followed by a Provoke.  Unfortunately, the Provoke missed.  Dirac was able to recover with Cure IV, but Jsp and Kanah were on the his ass and ripped him apart.

We ended the game in a glorious victory of 28 to 13.  I must say, though, that it was no ordinary win.  Our opponents were Lakshmi’s best—”minus Leban,” says T—yet we made fools out of them.  No kidding, though, because Moyd was said to play at Siren’s level.  T was enjoying the match from an spectator’s view, as we butchered Lakshmi’s Ballista superstars.  Even Putio, who also witnessed the match, said (in Japanese), “Our front line jobs got raped;;;;;;”  That’s right, sons.  That’s right.

11/05/10

Wyverns
RDM/BLM: Yiri [H]
MNK/WAR: Kanah [H] → Lilyrose [M]
WAR/SAM: Vyii [E]
SAM/WAR: Jspromlx [H]

Griffons
RDM/BLM: Dirac [T]
MNK/WAR: Lilyrose [M] ↔ Kanah [H]
WAR/SAM: Moyd [E] ↔ Absolutezero [G]
SAM/WAR: Leban [T]

Wyverns 28 – Griffons 13

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Although “we” only achieved a few wins out of the many games that we’ve played, we definitely proved that we’re no jokes.  In the past few weeks that I’ve been on Lakshmi, I felt like these guys were belittling, pitying, and completely underestimating us.  However, with having played some spectacular friendly games in Diorama with each other, we’ve [partially] restored our honor, pride, dignity, or whatever you want to call it.  I ain’t some paladin from the medieval ages.  My life for Aiur.

After the Diorama session ended, T still couldn’t get over the fact that we decimated them.  I don’t blame him, as I couldn’t either.  Our LS chat filled with praises and compliments to one another.  It was far too epic for words, and most of the time, we were speechless, only spouting remarks like “omg.”  We agreed that our practice sessions helped out a lot because we were able to improve our management, organization, timing, defensive/evasive maneuvers, understanding of other jobs, versatility, and most importantly, teamwork.  We’ll do more of those very soon.

New Titles
Jspromlx: Ace Sprinter
Yiri: Ninja Scorer

If you actually read through everything in this post, you have a lot of tolerance for all the bullshit I have to say.  You deserve a cookie.  I would give you one, but unless you’re my next door neighbor, I don’t think that’s possible because I don’t do deliveries, especially to Canada.  Also, when I say “next door,” I really do mean “next door.”  If you live two doors down—too bad—you don’t get a cookie.

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Diorama: 31, 32, 33, 34, 35, 36, 37, 38

I would like to apologize to my faithful viewers for the delay of last week’s Diorama results.  They were too embarrassing and humiliating even for me to handle, but I finally summoned enough courage (grew a pair) to report the scores.  I hope that people can sympathize with me because we lost seven out of eight games, and in four of those seven losses, we got swept 0 to 20[+].  For those who aren’t familiar with Diorama rules, matches end either when the timer runs out or when one team has a 20 point lead over the other—be it 0 to 20, 10 to 30, etc.—regardless of the remaining game time.  In other words, we got our asses kicked pretty damn hardcore.  It was quite a traumatizing experience.  For days, I couldn’t eat, I couldn’t sleep, I couldn’t even mast—Yes.

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Somehow, I got stuck with PLD for the first two games.  I’ve never had any PLD experience in Diorama before, not to mention that my macros weren’t even ready.  Since I logged on late, people were already waiting for me, so the game started immediately.  Without being comfortable with my completely incomplete macros, I was a sitting duck, idling during the first crucial seconds of the match.  I ended up having to use some abilities and spells manually as reckless attempts to get back in the game.

I’m not certain if this is the way that PLDs should be playing in Diorama, but during the entire match, Leban was constantly hitting me and interrupting my cures.  After a couple of smacks, he would return to quarrying.  Instead of attacking the enemy PLD, I helped Jsp and T in targeting the enemy DDs, trying to take them down faster.  However, it was quite useless because the teams consisted of two DDs and two healers (Yes, I realize that PLDs can be both DDs and healers, but in this case, I consider them more of a healer).  It was really difficult to take down even one opponent because the two DDs must synchronize their weaponskills.  If that spike damage fails to kill the enemy, then cures would follow right after, and it would just be a waste of effort.

In our case, we got decimated 0 to 20 in the first round.  I probably blamed it on my inability, inexperience, as well as my unpreparedness (weird word) of playing PLD [in Diorama], but that couldn’t have been the entire case.  Now that I have a little experience, I’ll be better prepared for PLD next time [hopefully].  Regardless, I much rather have played MNK instead, and since T had more experience in mage types, we switched roles after the first two rounds.

10/29/10

BallistaRevolution
RDM/BLM: Yiri [H]
PLD/WHM: Vyii [E]
MNK/WAR: Teishi [M]
SAM/WAR: Jspromlx [H]

Lakshmi LSs
RDM/BLM: Dirac [T]
PLD/WHM: Leban [T]
MNK/WAR: Lilyrose [M]
SAM/WAR: Kanah [H]

Lose: 0 – 20
Lose: 17 – 33

Lakshmi Total: 1 – 6 (14.29%)

Overall Total: 10 – 22 (31.25%)

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While we were rotating our roles, the JP did the same with their members.  Of course, Lilyrose was being a lil’ bitch again.

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Too bad we even got swept 0 to 20 against these substitutes the first time around, but thankfully, we made a comeback during the second game and won.  I figured out the problem shortly after the first few rounds.  Unlike the 3:3 games that we had the week before, these were 4:4; however, there were only 2 DDs on each team, and that was the main issue, I so strongly believe.  As previous stated, with only 2 DDs, they have to execute their weaponskills in unison in an attempt to kill one opponent.  Each team has two healers in this case, so if the target survives, then it’ll just receive two Cure IVs at once, practically neutralizing the full attack.  Thus, one prevalent winning factor for these 2 DD games is MP, and as such, we won the second game primarily because both the enemy PLD and RDM exhausted their MP.  Unable to recover from damage, the JPs’ DDs just dropped one time after another. It was simply too easy at that point.

The second half of the match was basically a walk in a park, which makes these 2 DD games seem rather senseless.  The strategies are far too limited, and one team ultimately prevails if the enemy mages are depleted of MP.  Even with MP, per se, a team could lose to the lopsidedness of two against one DD.  After one DD dies, the fight becomes a two on one, and the “one” practically has no chance of beating the “two.”  By the time the first DD returns to the battle field, the remaining DD would have suffered crucial damage and be ready to drop.  If that DD somehow manages to survive, the mages would suffer from enormous amounts of MP loss and be ready to give in.  Furthermore, the two enemy DDs would have their TP ready—if not almost—and would annihilate either one of the DDs.  Unless the the losing team uses some 2 hour abilities or come up with a novel comeback strategy, they could either submit to defeat or pray for a miracle.  It’s saddening.

10/29/10

BallistaRevolution
RDM/BLM: Yiri [H]
PLD/WHM: Desuyo [T] ↔ Vyii [E]
MNK/WAR: Vyii [E] ↔ Teishi [M]
SAM/WAR: Jspromlx [H]

Lakshmi LSs
RDM/BLM: Dirac [T]
PLD/WHM: Qonn [T] ↔ Leban [T]
MNK/WAR: Teska [E] ↔ Lilyrose [M]
SAM/WAR: Kanah [H]

Lose: 0 – 21
Win: 24 – 15

Lakshmi Total: 2 – 7 (22.22%)

Overall Total: 11 – 23 (32.35%)

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PLD and MNK were distressing enough, but I was even forced to play my lol-I-haven’t-played-this-shit-in-years RNG.  Come on, people, cut me some slack and let me play WAR already.  God damn.  Although I could have opted to play PLD and have T play his more experienced RNG, I would much rather have him stay on PLD because of both his familiarity and Taru MP, which makes a huge difference in a cure based game.  Even so, we got served pretty badly.  Again.

I noticed that Leban was pulling the same moves on T as he did me: constant spell interruptions.  It’s true that T’s Taru PLD would generally do better than my Elvaan, but most of the time, he wasn’t able to cast because Leban was trying to make love to him.  Aquaveil was nice, but because of Leban’s consecutive hits, its functionality was too limited.  It simply wore off too fast.

Similar to T was doing during the previous Diorama, I was continously missing my weaponskills on RNG at the most important times, especially when Jsp and I both had TP ready for a skillchain.  Worst yet, I shot my Gold Musketeer’s Bolt without Unlimited Shot.  And it missed.  That was some great stuff.  Like my PLD, my RNG macros weren’t ready.  I wasn’t familiar with them and didn’t have enough time to put {/recast}s in them.  Consequently, I kept forgetting to reuse Barrage and even Meditate.  I also hit the wrong macros, using abilities and types of ammo that I shouldn’t have (like my Gold Musketeer’s Bolt).  It was comical.  Moreover, I was using a Heavy Crossbow +1 against bow RNGs, and clearly, I didn’t stand a chance.  The difference in damage in regular attacks, Barrages, weaponskills, and Eagle Eye Shots was just too much.  My regular shots were slightly faster, but spike damage was more important, as it is in most cases.  Altogether, my sloppy RNG cost the match(es).

10/29/10

BallistaRevolution
RDM/BLM: Yiri [H]
PLD/WHM: Desuyo [T]
RNG/SAM: Vyii [E] ↔ MNK/WAR: Vyii [E]
SAM/WAR: Jspromlx [H]

Lakshmi LSs
RDM/BLM: Lilyrose [M] ↔ Dirac [T]
PLD/WHM: Leban [T] ↔ Qonn [T]
RNG/SAM: Apollonrng [G] ↔ MNK/WAR: Teska [E]
SAM/WAR: Kanah [H]

Lose: 0 – 23
Lose: 20 – 26

Lakshmi Total: 2 – 9 (18.18%)

Overall Total: 11 – 25 (30.56%)

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Same team [on our side]; same deal.  The JP have been rotating their members in and out, yet we tend to arrive at similar—if not the same—results each and every time.  Whether be against their lower or upper echelon players, we still lose, which means that we definitely have a problem.  I have a hard time believing that we, who have played against and defeated several of Siren’s GanBallistar members in different team formations, are being massacred by some of Lakshmi’s most mediocre players.  Clearly, we’re doing something wrong.  We’ve already rotated front and back line job-to-member formations, busted out two hours, switched the rules from Pashhow to open items, and have attempted different strategies, yet we still get swept 0 to 20.

Out of all honesty, it has to be the 2 DD setup that’s killing us.  Once one team has the lead, the other has to climb Mt. Everest before being able to make an effective comeback.  With this setup, the first kill wins the game in most cases because two DDs against one is just far too lopsided, as previously stated many times.  As long as the 2:1 DD ratio is maintained, there’s no way that the other team can recover from this consistent barrage.  Also, it’s not the ratio of DD that causes the lopsidedness, but specifically the two against one.  Let’s say that we play a game of four DDs and two healers, which is one of the standard formats.  Even if one team takes down two enemy DDs, making the ratio 4:2 DD, the team with two remaining DDs can still make a comeback because at the very least, two can take down one and give their team gate breach.  However, going back to two against one DD, it’s nearly impossible for the one DD to take on the two and achieve GB for his team.  I’m not very good with words and far from the expert writer, but I hope my message is clear enough for a general understanding.

Regardless, it probably sounds like I’m being a princess and just whining away, blaming our losses on the game format.  I mean, if we were good, we would have been able to overcome this, right?  Either way, we still have a lot of work and improvement ahead of us, but we’re having a difficult time identifying our problem—well, at least I am.  I originally blamed it on Yiri’s lack of MP, which limited our team’s cures, but that doesn’t seem to be the case anymore, so I apologize.  That was my bad.  Hell, it could have been me who was messing up the entire time.  Although Ballista is team based, even one action from a single player can win or break the game.  This is because we’re playing in a 3:3 and 4:4 setup, where everyone’s roles are drastically magnified, including even the smallest amounts of HP or MP.

Well, I’m speechless enough about this issue as it is.  These constant losses really bring me down, but as of now, we can only hope for the best the next time around.

10/29/10

BallistaRevolution
RDM/BLM: Yiri [H]
PLD/WHM: Desuyo [T]
RNG/SAM: Vyii [E]
SAM/WAR: Jspromlx [H]

Lakshmi LSs
RDM/BLM: Lilyrose [M]
PLD/WHM: Dirac [T] ↔ Leban [T]
RNG/SAM: Killbill [G] ↔ Apollonrng [G]
SAM/WAR: Kanah [H]

Lose: 0 – 20
Lose: 12 – 25

Lakshmi Total: 2 – 11 (15.38%)

Overall Total: 11 – 27 (28.95%)


Diorama: 26, 27, 28, 29, 30

The day of playing Diorama against Lakshmi finally came but wasn’t quite as we expected—to say the least.  Unlike GanBallistar members from Siren, these guys were actually prompt and arrived in Ru’Lude Gardens at the schedule time.  Needless to say (but I’ll say it anyway), I was both surprised and impressed by their dedication, as it was an entirely different case on Siren, where we had to pester the JP just to start a Dio game.

Although they were prompt, we didn’t start playing until a little over half an hour after the scheduled time due to job issues.  We were already lacking members from our LS, and only three of us (including me) showed up.  Because of our low numbers, we had no choice but to play 3:3 games.  However, the main problem was that the decided party setup was RDM, RNG, and WAR, and Lakshmi lacked WARs; none of the JP LSs had proficient WARs to play against us.  For some reason, the task was eventually pointed to Putio who [I assumed] had little experience with the job.  After having seen my WAR play in OMs, he responded to the group (in JP) with, “There’s no way I’m fighting against that lol.”  Yes, giving myself a pat on the back.

When we finally got settled, our first opponents were Lilyrose [M] as RDM, Apollonrng [G] as RNG, and Absolutezero [G] as WAR (their downright best).  The match was originally and solely against OrangeBariBari, but these guys decided to combine LSs to take us on, which said a lot about them (and us).

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When I mentioned that the day wasn’t quite was we expected, I didn’t entirely mean their promptness.  That was more towards saying that we…  lost.  With big heads, we went in there, thinking that we would annihilate these guys, which—of course—we could have done but were thrown off guard.  Apollonrng enforced Pashhow Marshland rules in which usage of “outside items” was restricted.  Food was only allowed before the commencement of the match while Rabbit Pie was banned.  However, that also meant that we weren’t able to use the almighty Elshimo Pachira Fruits for self-poisoning and consequently made Sleep the most lethal weapon of the game.  It had been a while since our last Dio game, so we recklessly and carelessly agreed to his terms out of desperation without much thought.  Simply put, we weren’t accustomed to their style of play, especially in a 3:3 match, where everyone’s roles are drastically magnified.  In other words, one melee could count as two; one melee dying would be as if two melees died.

In 3:3 games, which are certainly unorthodox for Dio, a single action could result in victory or defeat because of each member’s increased and amplified responsibilities.  In our case, we had poor management and organization because we had grown too accustomed to our 5:5 styles.  For example, Yiri unnecessarily rebuffed and was too light on cures, I wasn’t taking advantage of my marksmanship or quarrying enough, and T… well, he was just missing crucial Sidewinders.  T and I were the only two DDs, and I suppose we just assumed that we could get the job done.  However, during the entire match, our timings were way off.  We weren’t able to synchronize our weaponskills because as soon as one of us had 100%TP, the other died.  The opposing DDs already had a routined cycle for killing us, adopting the continuous 2 against 1 DD strategy.  Being pressured all the way back to our camp, we weren’t able to recover from the constant slaughter and inevitably lost.  This might seem like an excuse, but the HP advantage of Galkas is amplified so much in 3:3.  With that extra 200-300 HP, they have the luxury of eating one free weaponskill.  Regardless, though, their management and timing were just better than ours in this 3:3 Pashhow Marshlands setup.

10/23/10

BallistaRevolution
WAR/SAM: Vyii [E]
RNG/SAM: Teishi [M]
RDM/BLM: Yiri [H]

Lakshmi LSs
WAR/SAM: Absolutezero [G]
RNG/SAM: Apollonrng [G]
RDM/BLM: Lilyrose [M]

Lose: 13 – 33

Lakshmi Total: 0 – 1 (0%)

Overall Total: 9 – 17 (34.62%)

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I felt like they completely underestimated us after that first round, since they switched out their “best” players.  All three of us felt insulted, and worst yet, we lost again.  In particular, I lost against a WAR with AF legs and beak helm.  Shit, that just makes me feel great.  Even Old Faithful (couse) failed me.  Despite our loss, this round definitely felt a lot easier than the first mainly because we got the first kills, rid of their food, and weren’t against Galkas.  Sadly, though, a loss is a loss.

After that round, Apollonrng switched in again, but I was so traumatized that I didn’t record the score.  We lost again, though.  Sad face.

Ok, no.  Not sad face.  On the real, I was pissed.  3:3 Pashhow rules is some hardcore BS.

10/23/10

BallistaRevolution
WAR/SAM: Vyii [E]
RNG/SAM: Teishi [M]
RDM/BLM: Yiri [H]

Lakshmi LSs
WAR/SAM: Valenty [H] ↔ Absolutezero [G]
RNG/SAM: Putio [T] ↔ Apollonrng [G]
RDM/BLM: Leban [T] ↔ Lilyrose [M]

Lose: 14 – 21
Lose +1

Lakshmi Total: 0 – 3 (0%)

Overall Total: 9 – 19 (32.14%)

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The last two rounds went a bit more smooth because we switched RNG out (no more missing Sidewinders) and Yiri finally switched to some MP gear (see at end of entry).  It took so much out of me just to convince her to use MP gear.  One of our biggest shortcomings was that she started off the match with only 300 MP after buffs, and since she stocked up on defense gear as usual, she was in no position to toss cures.  Her defensive style is decent in 5:5 with a WHM or PLD covering the cures, but when she’s the only mage in the game, she has to make amendments.  She never bothered to augment any Intensifying Capes, Beck Necklaces +1, Powerful Ropes, or Magical Mitts for MP bonuses.  Even her regular earrings are pure defense: Intruder Earring and Bitter Earring.  While switching to a higher MP build, she also accumulated extra dark resistance from ~70 to ~100, which was beneficial because as mentioned earlier, Sleep was too potent.  100% stubborn and completely reluctant to surrender her defense gear, she didn’t gain an awful lot of MP, but the Royal Cloak was a huge jump, which allowed her to pull out more cures.  RDM with Royal Cloak just isn’t a RDM anymore, though… which is why 3:3 fails.  Don’t get me wrong.  Yiri’s a great RDM, but 3:3 just isn’t her style.

After adapting to the style of 3:3, we finally closed the night with a win.  I don’t think any of us slept soundly, but it was better than if we had lost every match.  I know that I was pissed off.  Still am.  Honestly, I wouldn’t count any of these 3:3 matches legit, but I bet those JP are celebrating, throwing parades, and giggling in their victories.  We did all right for entering enemy territory unprepared; it could have been better, though.  Next time, we’ll be playing 5:5 by standard rules [if people show up].  This 3:3 nonsense bores me.

10/23/10

BallistaRevolution
WAR/SAM: Vyii [E]
MNK/WAR: Teishi [M] ↔ RNG/SAM Teishi [M]
RDM/BLM: Yiri [H]

Lakshmi LSs
WAR/SAM: Valenty [H]
MNK/WAR: Lilyrose [M] ↔ RNG/SAM Apollonrng [G]
RDM/BLM: Leban [T]

Lose: 18 – 20
Win: 25 – 20

Lakshmi Total: 1 – 4 (20%)

Overall Total: 10 – 20 (33.33%)

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I realized that we won, but was it really necessary to do a group hug?  That’s a bit homo.  At least with T.

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Until next time…

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Yiri’s Regular Gear (with her permission to publicize)
Earth Staff (dark+14)
Mythril Grip +1
Lightning Bow (dark+5)
Warlock’s Chapeau
Tempered Chain (dark+10  RAtk+4)
Intruder Earring
Bitter Earring
Warlock’s Tabard
Protecting Bangles
Phalanx Ring (STR-1  DEX-1  AGI+1  wind+12  dark+12)
Phalanx Ring (MND+2  dark+11)
Behemoth Mantle +1 (dark+5)
Royal Knight’s Belt +2 (dark+10)
Warlock’s Tights
Beak Ledelsens +1 (VIT+1  DEF+1)

Adjusted 3:3 Gear
Earth Staff (dark+14)
Mythril Grip +1
Lightning Bow (dark+5)
<<Cannot Equip Headgear>>
Tempered Chain (dark+10  RAtk+4)
Mana Earrring +1
Aura Earring +1 (dark+7)
Royal Cloak (“Resist Gravity”+1)
Protecting Bangles
Phalanx Ring (STR-1  DEX-1  AGI+1  wind+12  dark+12)
Demon’s Ring +1 (dark+12)
Behemoth Mantle +1 (dark+5)
Royal Knight’s Belt +2 (dark+10)
Warlock’s Tights
Beak Ledelsens +1 (VIT+1  DEF+1)

If you don’t understand her gear, [I’m going to be blunt] you either suck at Ballista or don’t play it at all.  Refer to this post for more info on elemental resistances: https://vyiv.wordpress.com/2010/10/16/augment-beak-necklace-1/

That defense is pretty sweet, but I still think she needs more MP…

I’m not hating.  I’m just saying.


Where Is Everyone?

We were supposed to play another LS vs LS match last night, but only a few people showed up.  Even GanBallistar was lacking members, and we only had a total of 8 players from both linkshells.  Eventually, we grew tired of waiting and started a regular game (auto-balanced) hopes that more people will log on or become more interested later.  Two hours after the scheduled game time, more people finally came in the picture, but we still didn’t have enough players in our LS to have an LS vs LS game.  Instead, we continued to play regular games of 5:5.

Time between matches were mostly consumed by people being unable to decide the job setup, but after an hour of chitchat, the JP finally concluded with WAR, DRG, MNK, WHM, and RDM.  The most ridiculous part of this nonsense was that Kyanos played [/was forced to play(?)] WHM.  It was his first time playing it—I mean, the guy didn’t even have SCH sub leveled—and the JP put him up against Elegy’s WHM, which can take T’s WHM head on.  Because of the difference in skill, Kyanos’s team lost every round while he was WHM.  I didn’t know who recommended/forced him to take on that job, but it was an inconsiderate move and completely offset the balance of the games.

When the Diorama reservation came to its end and Jugner Forest’s official match was about to start, people started popping out of nowhere.  Thanks, guys.  You were only four hours late.  The game resulted in a 13:13 match and a final score of 281 – 240.

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09/03/10

Griffons
WAR/SAM: Vyi [E]
MNK/WAR: Teishii [M]
DRK/SAM: Elegy [T]
RDM/BLM: Merchen [H]

Wyverns
WAR/SAM: Uruz [M]
MNK/WAR: Nanadelight [M]
DRK/SAM: Kyanos [H]
RDM/BLM: Teppen [T]

Griffons 16 – Wyverns 10

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09/03/10

Griffons
WAR/SAM: Vyi [E]
MNK/WAR: Miyuto [H]
DRG/SAM: Nanadelight [M]
WHM/RDM: Elegy [T]
RDM/BLM: Teppen [T]

Wyverns
WAR/SAM: Uruz [M]
MNK/WAR: Teishii [M]
DRG/SAM: Illiliililillil [G]
WHM/RDM: Kyanos [H]
RDM/BLM: Defeat [T]

Griffons 33 – Wyverns 12

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09/03/10

Griffons
WAR/SAM: Uruz [M] ↔ Vyi [E]
MNK/WAR: Teishii [M] ↔ Miyuto [H]
DRG/SAM: Illiliililillil [G] ↔ Nanadelight [M]
WHM/RDM: Elegy [T]
RDM/BLM: Teppen [T]

Wyverns
WAR/SAM: Vyi [E] ↔ Uruz [M]
MNK/WAR: Miyuto [H] ↔ Teishii [M]
DRG/SAM: Nanadelight [M] ↔ Illiliililillil [G]
WHM/RDM: Kyanos [H]
RDM/BLM: Defeat [T]

Griffons 39 – Wyverns 19

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Chilling with the crew between matches.

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Late night Jugner Forest match.  It was held during JP hours, so it was a decent-sized game of 13:13.  If only these guys logged on a few hours earlier…


Diorama: 23, 24, 25

With Yiri and Brandonn taking a long break, Jspromlx gone to Fenrir, and competent NA players becoming scarce, we accepted a few JP players who have been wanting to join our LS: Reparateur/Quintaespada, Kyanos, Kittyguy/Lastemperor, Miyuto, and Merchen.  With these new JP members, we can no longer hold the title of the NA LS; instead of NA vs JP matches, it’ll simply be LS vs LS from hereon.  Being unable to maintain our all-NA LS is unfortunately, but at this point, inviting JP players is our only option to keep our LS alive.  There are practically no potential NA players left in all of FFXI skilled enough, passionate enough, and willing to server transfer to Siren to be a member of our Ballista community.  Although we have JP members in our LS, people will always remember the time when we were that “renegade NA LS that destroyed worlds,” says T.

I wish I could record the matches and upload them onto Youtube like T, but unfortunatley, my computer can’t handle it.  I attempted to record the second game, but the lag was unbearable and completely ruined my gameplay.  I don’t think I’ll attempt recording again until I get a stronger computer.

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08/28/10

NA LS
WAR/SAM: Vyi [E]
MNK/WAR: Pikkiwoki [E]
DRK/SAM: Kyanos [H]
WHM/SCH: Desutaru [T]
RDM/BLM: Merchen [H]

GanBallistar
WAR/SAM: Uruz [M]
MNK/WAR: Kampf [G]
DRK/SAM: Elegy [T]
WHM/SCH: Kromven [T]
RDM/BLM: Defeat [T]

Lose: 17 – 23
Lose: 17 – 24
Lose: 11 – 21

Total: 9 – 16 (36%)


Diorama: 17, 18, 19, 20, 21, 22

Unfortunately, I lost the records for these games.  I don’t even remember how many games we played on July 30 and 31, but I’m almost certain that the total was 6.  Regardless, we lost all of the matches anyway (sadly enough).  I don’t have the team setups other than the one match that T posted on his Youtube channel.  I only remember that the first game, which I didn’t participate in (Drekien was WAR), was the closest and highest scoring (32 – 36, I believe).  I do remember that Defeat/Vivi (top RDM supposedly) was playing on the opposing team.

These matches were Yiri’s last ones for a while because she’s taking a break.  With one of our key members gone, I’m not sure what’s going to happen to our LS, but my best guess would be putting Diorama matches on hold for a while.  There’s no way that we’ll find another NA RDM as good as her, and I’m confident that T wants to keep me as a front line job; otherwise, I wouldn’t mind playing RDM myself.

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07/30/10 – 07/31/10

NA LS
WAR/SAM: Vyi [E]
SAM/WAR: Drekien [E]
DRK/SAM: Pikkiwoki [E]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Uruz [M]
SAM/WAR: Nanadelight [M]
DRK/SAM: Kyanos [H]
WHM/SCH: Elegy [T]
RDM/BLM: Merchen [H]

Lose: 15 – 29
Lose +5

Total: 9 – 13 (40.91%)

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And I happen to have a screenshot of the 15 – 29 match, too.  Looks like Elegy was still dead.

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Well, seeing that it was Yiri’s last day, we decided to mess around a little after Diorama.  And Hik was totally not afk.  If anyone is interested in joining ballers like us on Siren, then be my guest because we’re cool people.  Really.  No, Pik, I don’t want to smell your armpit.


Diorama: 14, 15, 16

I’m not entirely sure what was going on, but with three straight, depressing losses, something ought to be wrong.  During the last match, Kittyguy lost connection, and we thought that we might get a win, despite that it was cheap.  Unfortunately, Karma struck us down with our malicious thoughts: Kittyguy came back while Hikkoto lost connection.  That was lovely.  Even worse, it was Baos’s first time playing Diorama with us, so he recorded the matches and uploaded them onto Zoome.  I was too weak to endure the pain from watching those videos, so I never finished them, but T, on the other hand, couldn’t even bring himself to watch them at all.  I don’t blame him.

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07/16/10

NA LS
WAR/SAM: Hikkoto [E]
SAM/WAR: Brandonn [H]
DRK/SAM: Vyi [E]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Kittyguy [G]
SAM/WAR: Yutaw [H]
DRK/SAM: Baos [T]
WHM/SCH: Garyu [E]
RDM/BLM: Merchen [H]

Lose: 17 – 23
Lose: 13 – 19
Lose: 27 – 36

Total: 9 – 7 (56.25%)


Diorama: 13

This was our first game with a MNK setup, so we didn’t adopt the orthodox strategy of MNK staying on the enemy’s WHM.  Garnett stayed on T, but we stayed with our regular strategy of taking down DDs.  It was a close match, but I think we could have won.  Justicex popping those rabbit pies in Diorama doesn’t help either.  (Rabbit pie isn’t “banned” in Diorama, but it’s certainly frowned upon.)

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07/03/10

NA LS
WAR/SAM: Vyi [E]
MNK/WAR: Pikkiwoki [E]
DRK/SAM: Kyanos [H]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Uruz [M]
MNK/WAR: Garnett [E]
DRK/SAM: Justicex [E]
WHM/SCH: Elegy [T]
RDM/BLM: Kromven [T]

Lose: 13 – 15

Total: 9  – 4 (69.23%)

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But honestly, the reason why we lost was because I was wearing that damn turban.  That thing brings us nothing but bad luck.  Fuck.

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We lost the Dio match, but we had our laughs from Pashhow earlier that night.  More posing.  Yes, that is Elegy to the left, but had to I cut him off just a tad bit there.


Diorama: 11, 12

07/02/10

NA LS
WAR/SAM: Vyi [E]
SAM/WAR: Jspromlx [H]
DRK/SAM: Kyanos [H]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Justicex [E]
SAM/WAR: Nanadelight [M]
DRK/SAM: Elegy [T]
WHM/SCH: Garyu [E]
RDM/BLM: Merchen [H]

Lose: 25 – 29

Total: 8 – 3 (72.73%)

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07/02/10

NA LS
WAR/SAM: Vyi [E]
SAM/WAR: Jspromlx [H]
DRK/SAM: Kyanos [H]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Justicex [E]
SAM/WAR: Nanadelight [M]
DRK/SAM: Yutaw [H] ↔ Elegy [T]
WHM/SCH: Garyu [E]
RDM/BLM: Merchen [H]

Win: 19 – 13

Total: 9 – 3 (75%)


Diorama: 8, 9, 10

It was a glorious night for us.  With our new member Pik, we earned three consecutive wins.  Brandonn’s raw battle skill and elusive maneuvers completely rocked the house.  The first two games were recorded and uploaded on T’s Youtube channel (www.youtube.com/user/deshi0).

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06/26/10

NA LS
WAR/SAM: Vyi [E]
SAM/WAR: Brandonn [H]
DRK/SAM: Pikkiwoki [E]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Garyu [E]
SAM/WAR: Kampf [G]
DRK/SAM: Aphar [H]
WHM/SCH: Merchen [H]
RDM/BLM: Kyanos [H]

Win: 31 – 14

Total: 6 – 2 (75%)

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06/26/10

NA LS
WAR/SAM: Vyi [E]
SAM/WAR: Brandonn [H]
DRK/SAM: Pikkiwoki [E]
WHM/SCH: Desutaru [T]
RDM/BLM: Yiri [H]

GanBallistar
WAR/SAM: Garyu [E]
SAM/WAR: Kampf [G]
DRK/SAM: Elegy [T] ↔ Aphar [H]
WHM/SCH: Merchen [H]
RDM/BLM: Kyanos [H]

Win: 27 – 20
Win: 22 – 10

Total: 8 – 2 (80%)