How to Organize Diorama (Hako)
Please note that all standard rules of competitive level Diorama have been developed by the JP. Since their competitive player population exponentially exceeds the NAs’, we have no choice but to abide to their methods. Needless to say, they are conservatively strict with playing by their definitive rules and have little to no intention of changing them. Moreover, they have been playing with those same—or at least similar—rules for several years, as they are indeed the founders of the competitive Diorama form. NA players merely realized and were invited to play in this intense environment around 2008, and even now in the year 2012, only a few NA players have been able to reach a high enough level of skill to play against the JP on even footage. In order to build public awareness and understanding of the highest form of Ballista, as well as allowing people to set up their own competitive games, the standard rules of Diorama are explained below. Please keep in mind that the JP have established a well-organized and competitive environment with these standard rules, which evidently produce the highest quality of games.
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Jobs
Only the following jobs and their corresponding subjobs are played in Diorama.
Back line:
• WHM/SCH (rarely WHM/RDM)
• RDM/BLM
• PLD/WAR (rarely PLD/WHM)
Front line:
• DRK/SAM
• RNG/SAM
• WAR/SAM
• DRG/SAM
• MNK/WAR
• SAM/WAR
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Difficulty Hierarchy
Jobs are listed below in terms of relative difficulty, starting with tier 1 as the hardest to play.
Tier 1
WHM RDM PLD
Tier 2
DRK WAR
Tier 3
MNK RNG DRG SAM
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Team Setups
Job setups are dependent on the amount of people participating in the match and should be identical on both teams (mirror match). There should not be any duplicate jobs on a single team, and the maximum amount of players in any given game is 12 (maximum 6v6). A team should only have three DDs at most. If a fourth DD should be added, it would ideally be MNK, a slightly lighter DD, as seen in the case of a 6v6 setting.
General setups are listed below. Unless stated otherwise, the subjobs for the listed jobs are standard.
3v3
• DD DD DD
• DD DD PLD
• Personal ideal: WAR DRK PLD
4v4
• DD DD DD PLD
• DD DD DD WHM/RDM
• Personal ideal: WAR DRK MNK PLD
5v5
• DD DD DD WHM PLD
• DD DD DD WHM RDM
• DD DD DD RDM PLD/WHM
• Personal ideal: WAR DRK SAM WHM RDM
6v6
• DD DD DD WHM RDM PLD
• DD DD DD MNK WHM RDM
• Personal ideal: WAR DRK SAM WHM RDM PLD
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Settings
In most cases, the MC (Master of Ceremonies) will adjust the following settings at the Herald. Everything else should be left untouched.
Game type: Auto-balance (‘Open’ if playing with fixed teams)
*Briefing time: 1:00 (3:00 if playing with RDM)
*Match time: 15:00
Item usage (outside items): OFF
Point difference: 20
*The briefing a match times used to be 3:00 and 20:00 respectively, but the JP have recently modified those times, allowing for more games to be played in a single Diorama reservation.
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Starting the Match
The MC’s Job:
1) Before starting the match and after everyone has signed up, the MC must manaully auto-balance the jobs at the Herald.
2) *After each match, the MC should reset the entries and allow everyone to sign up again.
3) Repeat step 1.
*If the entries are not reset, the Herald will not rearrange the jobs for the next match, and thus, the teams will be remain unchanged, despite opting for an auto-balance.
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If there are still unclear explanations, please let me know. Thanks.
Updates:
• 2012/05/15 – This outline has been added to the Strategy menu.
This entry was posted on May 15, 2012 by V. It was filed under Author: V, Group Discussion .
6v6
• DD DD DD WHM RDM PLD
• DD DD DD MNK WHM RDM
• Personal ideal: WAR DRK SAM WHM RDM PLD
*Personal ideal:
RNG RNG RNG RNG RNG RNG – Brandonn style!
May 15, 2012 at 10:59 am
Nice write-up, it got a little tedious reiterating the same information.
May 15, 2012 at 11:00 am
SMN SMN SMN SMN SMN SMN. First to get hyper wins.
May 15, 2012 at 1:26 pm
Make a blog with your moogle stats.
May 17, 2012 at 3:00 am
I’ll look into it >_>
May 18, 2012 at 2:02 pm
he would but he’s too ashamed to show his number of KOs, even the moogle has to look twice at his chart
May 17, 2012 at 3:26 am
Number of KO’s was main thing I was interested in haha.
May 17, 2012 at 5:08 am
whatup mfers
June 11, 2012 at 8:57 pm
Hi Andrew!
June 11, 2012 at 9:54 pm
Hi. How is everyone?
June 12, 2012 at 10:34 am
Hi Andrew =)
Things are good, hows you?
June 12, 2012 at 12:21 pm
Drek! how is it going man
June 12, 2012 at 5:28 pm
sup dre?
June 12, 2012 at 7:24 pm
Just livin life haha. So you guys moved to Carbuncle? From what I’ve been reading and catching up on it seems like Lakshmi turned into Fenrir lol.
June 15, 2012 at 10:15 pm
Mo money mo problems?
Yes we moved >_> Lakshmi definitely turned into neo-fenrir.. we actually tried to reach out and be civil, but were greeted by “14 year old grabs dicks” responses lol.
Quoting Minibuddha there ;P
June 16, 2012 at 9:53 am
hey drek, good to know you are still around. Maybe give it another go?
June 17, 2012 at 4:11 am
I’ve begun work on a video montage to represent the ballista players still active today. Please let me know if you have any ideas~
June 17, 2012 at 4:55 pm
no idea but! you better include me somehow even though I don’t play! :3
June 17, 2012 at 6:46 pm
Jsp I’m glad you asked. But no, I can’t come back as much as I kinda want to lol. And yea Ev, got shit to pay for nowadays and FFXI isn’t on the list. Although I’ve been wanting to get on a vent chat with you guys, or been thinking about it. The commentary on the vids is pretty entertaining! haha.
June 18, 2012 at 11:04 pm
I feel you dre, vent would be cool! Do it up!
July 16, 2012 at 4:13 am
All good, we should still be around when you are able to come back. I actually thought you were this EV guy last night in Pash.
July 18, 2012 at 4:36 pm