Final Fantasy XI (FFXI) Ballista

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Strategy 007

As we all know, ‘hyper’ has been a hot topic for quite some time now.  Despite that some evidence of its functionality has already been recognized, there has still be controversy on its true ‘activation’ requirements.  It was originally proposed in Strategy 006 that the prerequisites were the following: (1) the accumulation three deaths, (2) expended job abilities, (3) the use of a petra shovel, and (4) being on the losing team.  However, from further experimentation, not all of these clauses are true.  In fact, it seems as though the requirement of three deaths has been proven otherwise.  Time after time, many of us have witnessed players achieving ‘hyper’ in Diorama with only a single death.  On the contrary, it is seemingly ‘more difficult’ to achieve hyper in OMs (official matches).  It turns out that during the original testing, the match duration was set to one hour while standard Diorama games are either 15 or 20 minutes in length.  A plausible explanation is that there is a mathematical relationship between the game duration and the number of deaths required to achieve ‘hyper’.  In OMs, perhaps the three deaths rule still holds true, but in Diorama, only one death seems to be necessary to achieve ‘hyper’—at least in terms of obtaining Revitalizers.

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Share the Love

As the Black Eyed Peas would question, “Where is the love?~”

I hate the 15 minute video limit that Youtube enforces.  Since I have to separate my Ballista videos into parts, I’m usually reluctant to record and upload any.  However, the other night, a series of 3:3 Ballista was played within our community, and 3:3 games are set at 15 minutes in game length.  So, I decided to record and upload a match for the shits and giggles.  Again, mostly for the shits.

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Strategy 006

The topic of quarrying has been commonly discussed within the Ballista community, primarily regarding ‘hyper’, a mode in which a player is able to quarry excessive high tier items.  As previously mentioned in Strategy 005, prominent factors that supposedly increase the odds of a player quarrying high tier items include: (1) the accumulation of one to three deaths, (2) expended job abilities, (3) the use of a petra shovel, and (4) being on the losing team.

By now, it’s clear that these conjectures are most likely true.  However, exactly how many deaths are required?  The difference between one and three deaths is quite significant, so is it one, two, or three?  Furthermore, is there a certain ‘window of opportunity’ before this ‘hyper’ state ‘wears off’?  Does acquiring kills affect anything?

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Message Board 001

Open discussion.

Dr. Dre: Dear Stupid… Please Use a Shovel and Bury Yourself

—Written by Drekien

Oh yes, you know who I’m talking to. Yes you, the puny worthless insignificant piece of shit tarutaru referred to as “Clubark”. This isn’t going to be just another one of my rants. I intend to inform and educate but at the same time rip you apart. I don’t know why you think you have any right to believe that you are in any way better than me. Never did you clarify with evidence the time we supposedly did fight each other 1v1 or explain why exactly you think you’re better. But not only that, I find it REALLY hilarious that you think I “envy you”. Oh my god I was really laughing when I read that dumb shit. Also you speak of me being a {Child}? What do you think it takes to be a child? Hmm, well, from my knowledge, it’s something called immaturity, and bitch… you emanate that in its wholesome form. Yea, I can be immature at times, but I know in the end that’s not how I really act, and that whatever you believe is making you more superior and mature than me is really just a clouded façade.

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Dr. Dre: Player Profile: Brandonn, nah nevermind…

—Written by Drekien

Well I was gonna ask Brandonn but, 1. I have no nickname for him, and 2. He’s incognitos. So I guess the rest would be like, necessary to do? But in reality I can’t think of questions to ask people anymore plus I don’t think anyone really cares. Instead of talking about other people or asking them questions, I figured that I’ll just keep doing regular ass random ballista posts.

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Just a Few Clarifications

Yes, clarifications.

So I was trying to subscribe to another blog yesterday but couldn’t find a subscription link or button.  That’s when it hit me.  Where the hell did my subscription link go?  Well, shit, I must have accidentally removed it at one point, but it’s back now (at the bottom of the right side menu).  I was wondering why my subscriber count stopped increasing.  Anyway, I’m glad that I finally got this out of the way.

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Strategy 005

Sally, calm yo ass down.  Although this post may be intimidating to read due to its traumatic length, I hope that you, the reader, will do your job and—yes—read this post entirely and carefully.  If you play Ballista, I guarantee that it will be worth your time.  If you don’t play Ballista, read it anyway.  For the shits and giggles.  Mostly the shits.

♣♦♣♦♣♦♣♦♣♦♣♦♣♦♣♦

In the past week, I’ve been busy with mundane routines of the notorious phenomenon commonly known as ‘IRL’, but during my downtime from FFXI, I’ve been brainstorming a few notable thoughts and ideas in regards to—you’ve guessed it—Ballista.  Between the few NA players in my LS, two novel terms have been coined in order to describe and categorize Ballista aptitude more effectively: ‘battle skill’ and ‘technical skill’.

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Funniest Shit in the World

Have you ever seen a video with a Ballista commentator?  Well, you’re in luck because here are two of my favorites that I found a while back.  As you can see, these guys are obviously professional Ballista players.

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